quinta-feira, 23 de maio de 2019

Days Gone | PS4 Release Date, Gameplay | Everything Pro-GamersArena Knows.


days gone ps4, days gone pc, days gone release date, days gone gameplay, days gone news


Days Gone | PS4 Release date, Gameplay & more...


Days Gone is one of the greatest PS4 special features set to develop in 2019 as it has been the most anticipated game for a long time, lastly, it will release on 26 April 2019. Created by Sony Bend, Days Gone is an action-adventure survival game created by SIE Bend Studio. This apocalyptic open world experience makes them play as a rebellious biker in a society where people are equally as deadly as the undead prowling the lands.


Quick Facts :

  • Initial release date: 26 April 2019
  • Developer: SIE Bend Studio
  • Platform: PlayStation 4
  • Publisher: Sony Interactive Entertainment
  • Engine: Unreal Engine


Trailer Impression: How is it? 



Sony and Bend Studio have dropped another trailer for Days Gone at TGS 2018. The trailer demonstrates to us a couple of a greater amount of the situations we'll be playing through in the game, and also a portion of the dangers you'll confront: changed bears, swarms of zombies, the earth and all the more all have a section to play in the game. 

It's an activity stuffed trailer that duplicates down on exactly the amount of a recluse and limited armed force hero Deacon St. John



Days Gone Story – What's it about?


Deacon St. John is a man who wants to live in the unsafe outside world than the bounds of non-military personnel places to stay, regardless of whether it implies managing crowds of tireless tainted and frightening zombies. Occurring two years after a worldwide pandemic overpowered progress, transforming millions into mindless zombies known as 'Freakers.' They're quick, constant and apparently relentless. Which is really very cool actually, as these do not seem like the regular zombies.



As per the designer, Deacon St. John is 'heartbroken and angry' and 'he lost everything' and Bend truly needs to investigate how that influences his activities. 

"We haven't said excessively in regards to the story yet, yet the story is going to be an immense piece of the game," Bend's studio delegate disclosed to me. 


"We begin the game with Deacon, and he's experienced a great deal of hardship, he's lost a dreadful parcel, he's a heart-broken, irate individual. What's more, the story will be tied in with investigating him and how he changes as he travels through the world."




What About The Gameplay?

Days Gone is set in a huge open-reality where the player is allowed to approach areas and targets in a large number of various ways. You can approach foes utilizing animosity or stealth relying upon your present conditions (Whether you are irritated or you are quiet), impacted colossally by assets, wellbeing, and capacities. 

The land is huge, and along these lines regions will be loaded up with various varieties of 'Freakers (F**kers),' Days Gone's phrasing for zombies, so you'll should be acutely mindful of swarms sneaking about the place, You can utilize these to trap adversaries in case you're sufficiently brilliant, drawing their consideration before releasing hellfire upon the majority. 


Conveying two weapons close by an assortment of gear, for example, Molotov Cocktails, recuperating things, and tomahawks, your loadout is fit for handling most situations easily. They likewise allow a strategy for novel innovativeness in case you're anxious to explore different avenues regarding diverse ways to deal with homicide.


For more details here's the gameplay you can watch.



That's all the main things we know about Days Gone so far, but as soon as any new updates come to us we will let you know. Till then keep sharing and stay in touch with the "PRO-BROS ARENA"

Oceanhorn Comes To PS4 And Xbox One!

Soon, console gamers around the world get to start their adventures in Arcadia as Oceanhorn is coming to PS4 and Xbox One!

The console version is based on the remastered PC version and porting is handled by extremely talented Engine Software (Terraria, Mighty No.9) and FDG Entertainment. The console version of the game actually runs on PC's Ultra settings, targeting Full HD and 60 frames per second. That is a true testament to the involved team's skills!

The game features the outstanding soundtrack from Final Fantasy composer Nobuo Uematsu and Seiken Densetsu composer Kenji Ito, without forgetting our own Kalle Ylitalo ofcourse.


The port is handled by the talented Engine Software and FDG Entertainment

If you're more familiar with Oceanhorn's mobile version, here is a citation of the remastered version's features:
Oceanhorn's PC version is a completely remastered version of the game, a huge graphical and technical overhaul, that makes the game more suitable for bigger screens and more powerful hardware.
The game has been redesigned for physical controls and it plays great on your gamepad!

All of the game's graphical assets have been tweaked for the powerful platform. We added four times more polygons, sharper textures, normal maps, detail objects and new lighting effects such as dynamic ambient occlusion, soft shadows and realtime reflections to make Oceanhorn look stunning when played in Full HD resolution

We have also read every review and feedback out there to improve the original game all around. We have remastered puzzles and taken care of spots that felt confusing or unfair for the players.


There are some new items in the shop that will hit the nail with people's demands. Second Chance Potion might be expensive, but you will be lucky to have it in a boss fight and Mana Refill Potion will be a priceless possession in Frozen Palace. What could be the function of the Ancient Arcadian Radar, though?

Oceanhorn console version will be released this summer on Playstation Store and Xbox Games Store. We will make sure to tell you more closer to the release date!

Recent Playtesting - Sails And Sorcery: Some Details

The last few weeks, my Saturday playtest sessions have been spent playing Michael's game, Sails and Sorcery. It's kind of a mashup of my game Eminent Domain and the area control classic El Grande.

In Sails and Sorcery you are a pirate captain, sailing your ship from island to island, recruiting and deploying pirates, building structures, and summoning monsters in an attempt to make off with the lion's share of treasure when it's found in those areas.

Michael had been working on it for a while, he talked about it on the TMG podcast last year. In October, Mike figured it was time to get my input, so he brought the prototype to town with him for Rincon, we played a few times, and he left it with me to work on.

Role Selection


Because it was based on Eminent Domain, the game had a role selection mechanism (where opponents can follow your role). Michael had noticed an issue with that however, and he had disallowed following in the last round of the game. The issue was that if I make a play -- putting pieces on the board, or moving them around -- it's really easy for other players to undo my play by simply following. Disallowing the follow in the last round didn't fix the issue in the other scoring rounds earlier in the game though.

So one thing I suggested as we played was that maybe it should not be a role selection game at all. In other words, maybe there doesn't need to be following in the game. Role selection (the lead-follow dynamic) is the entirety of the player interaction in Eminent Domain, but in this game there is interaction on the board as players vie for control of different areas by having the most pieces there. With that interaction, the role selection isn't as necessary, so we tried it without.

However, without being able to act on other players turns, we wouldn't be able to get as much accomplished. So in place of following, we just did an additional role each turn (I'm going to continue using the term "role" here to mean "thing you get to boost with other cards," even though the terminology isn't as accurate any more. "Action" simply means playing 1 card for it's effect, no boosting). This seemed to work fine, and so the first few tests I did recently continued to use 1 action and 2 roles per turn, in that order.

One of my playtesters really wanted a more flexible turn order, because frequently you want to do your 2 roles in different locations (you act in the location where your ship is located), and so he wanted to do role/action/role, using the action to move his ship. I was hesitant to try this because Michael and I had said the same thing back in October, and we tried it, and I immediately did not like the results. This was partly because the "action" part of your turn was really resolving your whole ship, which had multiple things you could do.

However, I acquiesced to try it again, but with a simplified ship such that your abilities from your ship we're more static (like role icons), so it was just the card action you would be doing "out of order." We tried it, and it wasn't too bad, but I still didn't like it, maybe because I prefer the organized turn structure.

Then that player had an additional suggestion, to replace the action with another role. Most of the actions are miniature (1-icon) versions of the role anyway, so if we didn't have actions and just did 3 roles, then a bunch of rules overhead drops out, and the turn flexibility increases without feeling too weird or out of order. In addition, we said that taking a card for the role from the stacks (another aspect based on Eminent Domain) was optional. If you did it, then you'd have an additional icon for the turn, and another card in your deck. If you didn't, then you would miss out on that icon, but you could avoid bloating your deck with the card if you wanted. You only have so many cards in your hand, so often times one of your roles will only be for 1-2 icons. In that respect, the role/role/role format isn't really all that different from action/role/role after all.

We tried this new format once, and I was skeptical. I thought it would produce too much AP, or have other issues. However the first play with that format didn't take any longer on the clock than the game we had just finished using the old format. So I'll try it again next time.

Monsters and their cost


Another aspect I've been tinkering with is the monsters in the game. Originally, you could use a build role to build a building, which gave you permanent influence in an area, and unlocked some ability (like the buildings in Crusaders), or summon a monster, which had some cool effect, but was otherwise similar to a building. Michael had envisioned pieces like in Blood Rage - large miniatures with player colored bases that you could snap on to show who had summoned the monster. You needed to know that, because often times the monster counted as influence toward scoring (just like your buildings did).

My opinion was that the monsters and buildings were too similar, so I suggested making them more different from each other. Buildings give you influence and power ups, so I thought monsters should give you some awesome immediate effect, and then stay in play with some global effect for everyone, like it or not. I liked the image of summoning a force of nature and then being unable to control it.

My first draft of the monsters was to make them the high end of the build role. For 2 or 3, you build a building. I tried the monsters costing 5 (and if you were really interested in summoning them, there's a way to get a build icon from one if your buildings). This was too high a cost, by the time we were ready to summon the monsters, the game was over. Michael wants them to see play every game, not just some of them, and not just maybe, and not just at the end. And I agree with him.

I also thought it was weird that the same resource both built you buildings and summoned monsters. So I made 2 changes... First, I separated the roles. You use build roles to place buildings for influence and abilities, and you use summon roles to summon monsters. I set the summon cost of the monsters to be 2 summon icons, plus 1 more for each time that monster has been summoned in the past. This is easily tracked by dropping a token on the monster card after you summon it.

I have iterated through a few versions of each monster, but I am now super happy with this format and the current effects of the monsters. Splitting up the resources was great, and this cost structure is perfect. The monsters all start out cheap, so they get used. Then they get more expensive over time so that in the late game it's hard to afford them if you haven't been summoning all game long.

Buildings


The monster cost structure worked so well, I wanted to try it with the buildings too. The buildings on your player board (your ship) are in 4 rows of 2 columns, and for each row you must build left to right, just like Crusaders. Originally, the buildings in the left column cost 2 build icons, and the buildings in the right column cost 3. Additionally, each area had a certain number of build spaces (usually 2 or 3), and no more than that number of buildings could be built there.

Thinking about the escalating monster cost, I tried eliminating the build limit and old cost structure, and instead tried "buildings cost 2 icons, plus 1 more for each building already in that area. This way, you can build cheaply if you spend time sailing around or get to an area first, but once there are 2 buildings in an area, you will have a hard time building there again if you haven't specialized in it a bit, either by investing in the building that gives you a build icon, or by obtaining a number of build cards into your deck.

This works well because each building also increases the value of the area for the 1st place player during scoring.

The effects you unlock from moving these buildings off of your player board have also changed a bit. Originally, some of them were static effects, such as a role icon, or a hand size increase, and some were additional actions you could do at the beginning of your turn. While it was fun to do an extra action at the beginning of your turn, it often wasn't as useful as you wanted it to be. A free deploy doesn't help if you need to recruit pirates. A free plunder doesn't help if there aren't any opponents where your ship is. This is the kind of frustration that prompted the desire for a more flexible turn structure, but it's also the reason the more flexible turn structure was problematic. The game action happens with the card play, so it made sense to me that the buildings could all be static effects rather than additional free actions. Removing the game action from there made the flexible turn structure a lot more acceptable feeling. I've been tweaking and trying different combinations of unlock abilities, but most of them are the same as they were back in October. I'm trying to make sure there are a variety of strategic paths available in the abilities, but also make sure that you aren't forced to build a certain way (or at all) in order to succeed. Like the technology in EmDo, I expect players will build at least a little each game, and if they concentrate on it, maybe they'll build a lot. I expect most players to end the game having built anywhere between 2 and 6 of the 8 buildings and still be able to be competitive.

There are a bunch of other details I've been working on, but these were some of the biggest (and most recent) changes I've tried. Perhaps I'll post again later about other aspects, such as the scoring round format :)

Top 10 Games Of 2017

These are the games we spent the most time playing this year (not necessarily games that were published in 2017).

Last year the list was strictly in order of how many hours we spent playing each game. We did more or less the same this time, but we disqualified any games that we didn't play at least five times over the course of the year.



10. Legendary: A Marvel Deck Building Game

6 plays, 8 hours (average play time 1 hour and 20 minutes per game)
Position last year: 4

The Legendary game system has proven to be extremely robust, with several new flavors coming out in 2017 including Big Trouble in Little China, Buffy the Vampire Slayer, and the notoriously poorly illustrated Firefly, along with an expansion for Legendary Encounters: Alien that allows one player to play as the Alien Queen. But for sheer variety and replayability you really can't beat the original Marvel version. We haven't even come close to playing all the different possible combinations of heroes, villains and plots the game has to offer.

Read the full review.



9. Raiders of the North Sea

5 plays, 8.25 hours (average play time 1 hour and 40 minutes per game)
New to the list this year

Raiders of the North Sea combines some really smooth and deceptively simple game play with absolutely stunning artwork and graphic design, making it a great experience on every level. I fully expect it to make our top 10 again next year.

Read the full review.



8. Steam Park

6 plays, 10.5 hours (average play time 1 hour and 20 minutes per game)
New to the list this year

Steam Park is a game that we've always enjoyed but hadn't bought our own copy of until recently. It's got one game element that I don't particularly care for (a speed-rolling segment at the start of each round), but I was able to come up with a few variant options to fix that and the game remains one of our favorites.

Read the full review.



7. Cthulhu Wars

7 plays, 14.5 hours (average play time just over 2 hours per game)
New to the list this year

We've always loved Cthulhu Wars, and our enthusiasm for it was rekindled this year when a huge chunk of Kickstarter expansions arrived for the game. The miniatures are what most people talk about (and they are spectacular), but it's also a great "armies on a map" conquest game with very smooth rules and a surprising amount of depth.

Read the full review.



6. Wasteland Express Delivery Service

5 plays, 16 hours (average play time just over 3 hours per game)
New to the list this year

A "pick up and drop off" mission solving game that is probably responsible for knocking Firefly: the Game off the top 10 list (it was #2 last year). Its world isn't quite as immersive as Firefly's, but the Mad Max-style post apocalypse theme is fun and still a little underrepresented in board games. Plus, it comes with the best in-box storage system I have ever seen.

Read the full review.



5. Champions of Midgard

11 plays, 22.5 hours (average play time just over 2 hours per game)
New to the list this year

It's surprising that two Viking-themed worker-placement games are in our game library at all, let alone both in our top 10 for the year. But Champions of Midgard is actually quite different from Raiders of the North Sea: a little more complex, a little more random, and a lot more fantastical, with players competing for the opportunity to defend the village from trolls and other mythical beasts.

Read the full review.



4. Star Wars: Rebellion

7 plays, 29 hours (average play time just over 4 hours per game)
New to the list this year

A two player game that takes 4 hours to play has understandably limited appeal, but it's perfect for a couple who are Star Wars fans and frequently spend entire weekends playing games.

Read the full review.



3. Mansions of Madness (Second Edition)

10 plays, 29 hours (average play time just under 3 hours per game)
Position last year: 6

Mansions of Madness continues to be one of our primary go-to adventure games, and a great example of how to integrate an app into a physical board game the right way: the app supports the game and makes it easier to play, but doesn't turn it into a video game.

Read the full review.



2. X-Wing

15 plays, 29.75 hours (average play time 2 hours per game)
Position last year: 1

We didn't spend quite as much time playing X-Wing this year, but it wasn't for lack of trying. The steady flow of new ships has kept the game fresh, and the older models have had some new life breathed into them by our recent (admittedly late-to-the-party) discovery of Heroes of the Aturi Cluster, a fan-made fully cooperative campaign mode with an ingenious AI for controlling the opposing ships.

Read the full review.



1. Conan

26 plays, 31.5 hours (average play time 1 hour and 15 minutes per game)
Position last year: 5

Last year I predicted that Conan would take the number one spot this year, and it's easy to see why. It is an extremely compelling game that is easy to play and incredibly immersive. In spite of a confusing Kickstarter campaign and a somewhat muddy rule book, the game is well supported with a regular flow of new scenarios, and I'm sure we'll be playing it regularly for years to come.

Read the full review.



Honorable Mention

There were a few games that would have made the top 10 if we were going strictly by hours spent playing, but fell just short of the minimum of five plays that we decided on for this year.



Leaving Earth

4 plays, 22.5 hours (average play time just over 5 and a half hours per game)

We really do love everything about this game (utterly unique game play, top-notch graphic design), except for maybe the incredibly long playing time, which is what prevents it from hitting the table more often.

Read the full review.



Marvel Heroes Strategy Board Game

4 plays, 10 hours (average play time 2 and a half hours per game)

We started playing Marvel Heroes regularly again out of frustration over how tedious Heroclix has become. We've even created some new characters and villains in an effort to freshen up the game a little.

Read the full review.



Star Trek Customizable Card Game

4 plays, 9.5 hours (average play time 2 hours and 20 minutes per game)

It's amazing how often we dig out this old CCG from the 1990s. It was one of the first games we played together, and we still enjoy it from time to time. There are a lot of good Star Trek games out there, but this one is still the best at evoking everything that was great about the show.

Read the full review.



Most anticipated games for 2018

There are a few games that just arrived or haven't arrived yet, that I have particularly high hopes for. I think these three might make the top 10 list next year.



Doctor Who: Time of the Daleks

Doctor Who has had a somewhat troubled board game history, but this one is from Gale Force 9, who proved with their excellent Firefly board game that they understand how to incorporate theme into their games rather than just "painting it on." I've only read the rule book so far, but it looks like it gets to the heart of what Doctor Who is all about: travelling through time, having adventures and fighting monsters.

Official website



Dinosaur Island

A game about building a dinosaur zoo, from the creators of Wasteland Express Delivery Service and Dead of Winter? Yes, please. Although the '90s style graphic design is a bit obnoxious (way too much pink) the game looks solid and I'm really looking forward to trying it. I fear it may replace Steam Park in my amusement-park-building-game affections.

Official website



Mythic Battles: Pantheon

I was on the fence about this one, but the Kickstarter campaign took place when I was in the full flush of euphoria over how awesome Conan was, and not only does Mythic Battles include a Conan crossover element, it looks like a pretty good game in its own right.

Official website

REAL TO SIMS #6 - Modern Architecture + DOWNLOAD + TOUR + CC CREATORS | The Sims 4 |



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Favourite Games -V- Most Re-Played Games



I have been recently thinking about the games I usually say are my favourite, as in my "top 5 RPGs" or whatever, and thinking about how this list overlaps with the games that I have played again and again.

What I have noticed is the lists don't really overlap.

So, my favourite game and RPG is probably FFVII, but in actual fact, I actually haven't played this game through in maybe 15 years now. Is it really the game that I should say is the "greatest"? Is that really what I think, or am I really saying "the game I have the greatest nostalgia for is FFVII"?

I don't think it is all about nostalgia though, because I only played MGS through for the first time 5 years ago, and I honestly think that that game ranks right up there in my top list of games, and in fact, I have only played it through once.

Is this honest? Do we need to have played a game many times for it to be in our top list? When it comes to films, all the films I like the most will be films I have chosen to watch quite a number of times... but with games, maybe it isn't the case.

Perhaps this is down to the amount of time it takes to complete a game, the investment, compared to a film. But even with my favourite books, I have read them a number of times, though probably not all of them....

And then there is the really weird case of games that sucked hours and hours away from my life, but don't even appear on my tops lists. RPGs that I put way down the list but which I played every last bit of juice from them, and at the time must have really enjoyed them or got something from them.... FFVIII for example- I played that to death over a full year, or Age of Empires, or Street Fighter Alpha 3, or Fifa 97, or Altered Beast, all of these I played loads, more certainly than MGS yet MGS ranks above them for sure in my estimation.



Finished Minefields

 Here's the finished product: a regulation size minefield for Team Yankee.



With the token, on a Cigar Box Battle Mat

domingo, 19 de maio de 2019

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53-2009 ISA Unsubscribers, Complainants and Spamtraps 2018 Database

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Software
53-2040
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Email List Optimitation Software


Mix up to 3 lists
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53-3050 Super Server Plan LAT-50K

Sending 50.000 emails in Latinamerica, U.S. or Europe
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Software Consulting
53-4001 Installation of Mailer with Scanner of Open SMTP Servers

Configuration and support of a multi server emailing system
USD 210
53-4006 Installation of Email Marketing System
with SMTP Server with SPF and DKIM

- Program installed on your computer that allows local administration of your campaigns
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if you do not want to receive this newsletter or this emails was sent by mistake
please click here






ISA Email Marketing
Fabián Torre
Software Consulting

Rua Antonio Rodrigues 22, Itacimirim - Bahia - CEP 42823-000 - BRASIL
WhatsApp: +55 719 9313-1792 - Skype: chronskype


ISA on facebook

information about emailmarketing

Good morning

My name is Fabián Torre and I´m a EmailMarketing technician
I would like to know if you are interested in receiving
information about products and services of EmailMarketing, and to
what email address I can send it.

Thanks a lot

Whatsapp: +55 719 9313-1792
Skype: chronskype

terça-feira, 14 de maio de 2019

information about emailmarketing

Good morning

My name is Fabián Torre and I´m a EmailMarketing technician
I would like to know if you are interested in receiving
information about products and services of EmailMarketing, and to
what email address I can send it.

Thanks a lot

Whatsapp: +55 719 9313-1792
Skype: chronskype

Email Marketing Databases ISA 2019




Code Product Price


U.S. Databases
53-0062 Email Database ISA USA 2019 B

800.000 emails in the United States
USD 60
53-0043 Email Database ISA USA Corporative 2019

625.000 corporative emails in the United States
USD 65


International Email Databases
53-0036 Email Databases ISA Latin America 2018 C

20 Countries
6.8 Million emails
USD 150
53-0042 Email Databases ISA Latin America Corporative 2019

15 countries in Latin America
1.036.000 corporative emails
USD 180
53-0052 Email Databases ISA International 2019

46 Countries - 14.2 Million emails
USD 250


Europe Email Databases
53-0057 Email Databases ISA Europe 2019

19 countries in Europe - 6.1 million emails
USD 150
53-0045 Email Databases ISA Europe Corporative 2019

18 countries in Europe - 2.9 million corporative emails
USD 250


Speciales Databases
53-2009 ISA Unsubscribers, Complainants and Spamtraps 2018 Database

List of soft complainants (unsubscribe), hard complainants and spamtraps to add to your opt-out list and avoid spam complaints and inclusion of your domains in blacklists
USD 30


Software
53-2040
ISA Email Packer 2
Email List Optimitation Software


Mix up to 3 lists
Eliminates duplicates
Divide lists into packages with least amount of emails
Eliminates the cut emails
Cleans commas, quotation marks, or the character that you want to
Select emails from a domain
Remove unwanted domains
Deletes emails that contain certain words or symbols
Select emails that contain a certain word
Select emails of corporative domains

USD 50


Email Sending Services
53-3050 Super Server Plan LAT-50K

Sending 50.000 emails in Latinamerica, U.S. or Europe
USD 60
53-3150 Super Server Plan LAT-150K

Sending 150.000 emails in Latinamerica, U.S. or Europe
USD 100
53-5002 Super Server Plan LAT-1M

Sending 1 MILLION emails in Latinamerica, U.S. or Europe
USD 350
53-5003 Super Server Plan LAT-20M

Sending 20 MILLION emails in Latinamerica, U.S. or Europe
USD 890


Software Consulting
53-4001 Installation of Mailer with Scanner of Open SMTP Servers

Configuration and support of a multi server emailing system
USD 210
53-4006 Installation of Email Marketing System
with SMTP Server with SPF and DKIM

- Program installed on your computer that allows local administration of your campaigns
- SMTP Servers appropriate to the rules SPF and DKIM
- Online statistics
- Works on Internet service providers with port 25 locked (use port 587)



USD 65



if you do not want to receive this newsletter or this emails was sent by mistake
please click here






ISA Email Marketing
Fabián Torre
Software Consulting

Rua Antonio Rodrigues 22, Itacimirim - Bahia - CEP 42823-000 - BRASIL
WhatsApp: +55 719 9313-1792 - Skype: chronskype


ISA on facebook

quarta-feira, 8 de maio de 2019

Email Marketing Databases ISA 2019




Code Product Price


U.S. Databases
53-0062 Email Database ISA USA 2019 B

800.000 emails in the United States
USD 60
53-0043 Email Database ISA USA Corporative 2019

625.000 corporative emails in the United States
USD 65


International Email Databases
53-0036 Email Databases ISA Latin America 2018 C

20 Countries
6.8 Million emails
USD 150
53-0042 Email Databases ISA Latin America Corporative 2019

15 countries in Latin America
1.036.000 corporative emails
USD 180
53-0052 Email Databases ISA International 2019

46 Countries - 14.2 Million emails
USD 250


Europe Email Databases
53-0057 Email Databases ISA Europe 2019

19 countries in Europe - 6.1 million emails
USD 150
53-0045 Email Databases ISA Europe Corporative 2019

18 countries in Europe - 2.9 million corporative emails
USD 250


Speciales Databases
53-2009 ISA Unsubscribers, Complainants and Spamtraps 2018 Database

List of soft complainants (unsubscribe), hard complainants and spamtraps to add to your opt-out list and avoid spam complaints and inclusion of your domains in blacklists
USD 30


Software
53-2040
ISA Email Packer 2
Email List Optimitation Software


Mix up to 3 lists
Eliminates duplicates
Divide lists into packages with least amount of emails
Eliminates the cut emails
Cleans commas, quotation marks, or the character that you want to
Select emails from a domain
Remove unwanted domains
Deletes emails that contain certain words or symbols
Select emails that contain a certain word
Select emails of corporative domains

USD 50


Email Sending Services
53-3050 Super Server Plan LAT-50K

Sending 50.000 emails in Latinamerica, U.S. or Europe
USD 60
53-3150 Super Server Plan LAT-150K

Sending 150.000 emails in Latinamerica, U.S. or Europe
USD 100
53-5002 Super Server Plan LAT-1M

Sending 1 MILLION emails in Latinamerica, U.S. or Europe
USD 350
53-5003 Super Server Plan LAT-20M

Sending 20 MILLION emails in Latinamerica, U.S. or Europe
USD 890


Software Consulting
53-4001 Installation of Mailer with Scanner of Open SMTP Servers

Configuration and support of a multi server emailing system
USD 210
53-4006 Installation of Email Marketing System
with SMTP Server with SPF and DKIM

- Program installed on your computer that allows local administration of your campaigns
- SMTP Servers appropriate to the rules SPF and DKIM
- Online statistics
- Works on Internet service providers with port 25 locked (use port 587)



USD 65



if you do not want to receive this newsletter or this emails was sent by mistake
please click here






ISA Email Marketing
Fabián Torre
Software Consulting

Rua Antonio Rodrigues 22, Itacimirim - Bahia - CEP 42823-000 - BRASIL
WhatsApp: +55 719 9313-1792 - Skype: chronskype


ISA on facebook

information about emailmarketing

Good morning

My name is Fabián Torre and I´m a EmailMarketing technician
I would like to know if you are interested in receiving
information about products and services of EmailMarketing, and to
what email address I can send it.

Thanks a lot

Whatsapp: +55 719 9313-1792
Skype: chronskype

segunda-feira, 6 de maio de 2019

Email Marketing Databases ISA 2019




Code Product Price


U.S. Databases
53-0062 Email Database ISA USA 2019 B

800.000 emails in the United States
USD 60
53-0043 Email Database ISA USA Corporative 2019

625.000 corporative emails in the United States
USD 65


International Email Databases
53-0036 Email Databases ISA Latin America 2018 C

20 Countries
6.8 Million emails
USD 150
53-0042 Email Databases ISA Latin America Corporative 2019

15 countries in Latin America
1.036.000 corporative emails
USD 180
53-0052 Email Databases ISA International 2019

46 Countries - 14.2 Million emails
USD 250


Europe Email Databases
53-0057 Email Databases ISA Europe 2019

19 countries in Europe - 6.1 million emails
USD 150
53-0045 Email Databases ISA Europe Corporative 2019

18 countries in Europe - 2.9 million corporative emails
USD 250


Speciales Databases
53-2009 ISA Unsubscribers, Complainants and Spamtraps 2018 Database

List of soft complainants (unsubscribe), hard complainants and spamtraps to add to your opt-out list and avoid spam complaints and inclusion of your domains in blacklists
USD 30


Software
53-2040
ISA Email Packer 2
Email List Optimitation Software


Mix up to 3 lists
Eliminates duplicates
Divide lists into packages with least amount of emails
Eliminates the cut emails
Cleans commas, quotation marks, or the character that you want to
Select emails from a domain
Remove unwanted domains
Deletes emails that contain certain words or symbols
Select emails that contain a certain word
Select emails of corporative domains

USD 50


Email Sending Services
53-3050 Super Server Plan LAT-50K

Sending 50.000 emails in Latinamerica, U.S. or Europe
USD 60
53-3150 Super Server Plan LAT-150K

Sending 150.000 emails in Latinamerica, U.S. or Europe
USD 100
53-5002 Super Server Plan LAT-1M

Sending 1 MILLION emails in Latinamerica, U.S. or Europe
USD 350
53-5003 Super Server Plan LAT-20M

Sending 20 MILLION emails in Latinamerica, U.S. or Europe
USD 890


Software Consulting
53-4001 Installation of Mailer with Scanner of Open SMTP Servers

Configuration and support of a multi server emailing system
USD 210
53-4006 Installation of Email Marketing System
with SMTP Server with SPF and DKIM

- Program installed on your computer that allows local administration of your campaigns
- SMTP Servers appropriate to the rules SPF and DKIM
- Online statistics
- Works on Internet service providers with port 25 locked (use port 587)



USD 65



if you do not want to receive this newsletter or this emails was sent by mistake
please click here






ISA Email Marketing
Fabián Torre
Software Consulting

Rua Antonio Rodrigues 22, Itacimirim - Bahia - CEP 42823-000 - BRASIL
WhatsApp: +55 719 9313-1792 - Skype: chronskype


ISA on facebook

information about emailmarketing

Good morning

My name is Fabián Torre and I´m a EmailMarketing technician
I would like to know if you are interested in receiving
information about products and services of EmailMarketing, and to
what email address I can send it.

Thanks a lot

Whatsapp: +55 719 9313-1792
Skype: chronskype

quarta-feira, 1 de maio de 2019

Email Marketing Databases ISA 2019




Code Product Price


U.S. Databases
53-0062 Email Database ISA USA 2019 B

800.000 emails in the United States
USD 60
53-0043 Email Database ISA USA Corporative 2019

625.000 corporative emails in the United States
USD 65


International Email Databases
53-0036 Email Databases ISA Latin America 2018 C

20 Countries
6.8 Million emails
USD 150
53-0042 Email Databases ISA Latin America Corporative 2019

15 countries in Latin America
1.036.000 corporative emails
USD 180
53-0052 Email Databases ISA International 2019

46 Countries - 14.2 Million emails
USD 250


Europe Email Databases
53-0057 Email Databases ISA Europe 2019

19 countries in Europe - 6.1 million emails
USD 150
53-0045 Email Databases ISA Europe Corporative 2019

18 countries in Europe - 2.9 million corporative emails
USD 250


Speciales Databases
53-2009 ISA Unsubscribers, Complainants and Spamtraps 2018 Database

List of soft complainants (unsubscribe), hard complainants and spamtraps to add to your opt-out list and avoid spam complaints and inclusion of your domains in blacklists
USD 30


Software
53-2040
ISA Email Packer 2
Email List Optimitation Software


Mix up to 3 lists
Eliminates duplicates
Divide lists into packages with least amount of emails
Eliminates the cut emails
Cleans commas, quotation marks, or the character that you want to
Select emails from a domain
Remove unwanted domains
Deletes emails that contain certain words or symbols
Select emails that contain a certain word
Select emails of corporative domains

USD 50


Email Sending Services
53-3050 Super Server Plan LAT-50K

Sending 50.000 emails in Latinamerica, U.S. or Europe
USD 60
53-3150 Super Server Plan LAT-150K

Sending 150.000 emails in Latinamerica, U.S. or Europe
USD 100
53-5002 Super Server Plan LAT-1M

Sending 1 MILLION emails in Latinamerica, U.S. or Europe
USD 350
53-5003 Super Server Plan LAT-20M

Sending 20 MILLION emails in Latinamerica, U.S. or Europe
USD 890


Software Consulting
53-4001 Installation of Mailer with Scanner of Open SMTP Servers

Configuration and support of a multi server emailing system
USD 210
53-4006 Installation of Email Marketing System
with SMTP Server with SPF and DKIM

- Program installed on your computer that allows local administration of your campaigns
- SMTP Servers appropriate to the rules SPF and DKIM
- Online statistics
- Works on Internet service providers with port 25 locked (use port 587)



USD 65



if you do not want to receive this newsletter or this emails was sent by mistake
please click here






ISA Email Marketing
Fabián Torre
Software Consulting

Rua Antonio Rodrigues 22, Itacimirim - Bahia - CEP 42823-000 - BRASIL
WhatsApp: +55 719 9313-1792 - Skype: chronskype


ISA on facebook